Image Courtesy: Steam

CS2 gets massive animation changes

Various QoL upgrades deployed

In a hefty update earlier today, Valve deployed reworked first person animations. The animation changes comes as a part of the game's migration to AnimGraph2 which requires "reauthoring existing game content". All weapons have received fresh equip, inspect, fire and reload animations. All the animations related to chickens have also been reworked.

The movement community scores a massive win with this new update as Valve finally claims to have fixed a geometry issue causing players to get stuck on surfaces while surfing. The community browser now opens in the steam overlay instead of a separate window when the game is running in exclusive-fullscreen.

Overpass, Train and Inferno get receive minor modifications to layout and a whole lot of geometry changes. Here are Valve's release notes:

ANIMATION

  • The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations

  • Replaced/updated all chicken animations

GAMEPLAY

  • Improvements to damage prediction when shooting while moving

  • Shotgun reloads will no longer resume automatically after being interrupted

  • Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)

AUDIO

  • Fixed a case where individual player voice volume adjustments weren't working correctly

  • Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.

  • Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)

  • Various improvements to ambient sound content for community map makers

MISC

  • The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode

MAPS

  • Overpass
    Breakable glass added to B doors
    Adjusted Heaven railing
    Adjusted angle of truck on A site
    Blocked view from truckbed to stairs
    Moved up wall behind dumpster, by A stairs
    Adjusted texturing on dumpster back wall
    Removed some grass near A site
    Flattened tops of broken walls near B site
    Re-enabled wires around the map

  • Train
    Added new cover on A site by Hell train
    Added new cover and adjusted platform on B site outside of Z
    Added new cover in Upper B halls
    Adjusted cover in Ivy
    Removed horizontal stripes on large doors in A site
    Raised CT side platform in B
    Adjusted lighting on B site
    Adjusted clipping throughout

  • Inferno
    Church windows opened above Coffins
    Church garden pathway narrowed by entrance door and widened by Coffins
    Adjusted shape of first box on B site
    Repairs on A site balcony railing have been completed
    Curbs removed along Mid
    Arch light moved to ceiling
    Adjusted Banana visuals to improve player legibility
    Adjusted props throughout

  • Dogtown
    Updated to the latest version from the Community Workshop

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