
New CS2 update improves spraying
Following up from the previous one-liner update where Jura received a bunch of changes, Valve dropped another similar update. While the patch notes of the update contains just a single line, the change itself is pretty significant.
From the beginning of Counter-Strike 2, spraying with rifles felt different when compared to CS:GO. While the guns retained all it's statistics, recoil patterns, spread indexes and other metrics, the community kept voicing out concerns regarding how they felt that something didn't just feel right.
In today's update Valve made a small adjustment that makes a massive impact on how spraying feels in Counter-Strike 2. The rendered viewangle adjustments that occur due to recoil are now calculated per frame instead of per tick.
This would result in jitters as the viewmodel resets, due to conflicting update rates between the recoil offset and the viewmodel adjustments (viewpunch). Many Counter-Strike content creators have posted side by side comparisons on the improvements that this update brings.
Here is Valve's release note for the update:
GAMEPLAY
-
Rendered viewangle adjustments due to recoil are now calculated per frame.
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