
Media: The Cologne 2026 sticker catastrophe
Following the conclusion of the IEM Cologne 2026 Major, HLTV has dove deep into the aftermath of the new sticker system, the revenue distribution model, its financial shortcomings and impact it will have on teams in the long run. The uncertainty ahead- whether Valve sticks to the new system or brings back capsules has played a big role in the pre-season rostermania.
Valve moved things around and binned the sticker capsule system for IEM Cologne 2026 Major in the pre-Major update. The community- fans, players and other prominent figures in the industry sharply critiqued the new in-game store, tokens and the aftermath. Previously, the share of revenue from sticker sales handed to teams was classified according to their status coming into the Major- Challengers, Contenders or Legends.
With the capsules gone, Valve introduced a new revenue sharing model that leans more towards merit and performance. Before the Major concluded, the revenue was split according to the VRS positions (seeding) of teams and upon conclusion, the revenue now depends on the final placement. While established teams towards the top like Falcons, FURIA, Spirit, etc. earn a bigger sum, tier 2 teams towards the bottom, whose Counter-Strike lifeline depends on sticker revenue will earn a much smaller cut.
The shortcomings of the new sticker system spilled over into the player break, considerably toning down the pre-season rostermania. Big moves were almost non existent and the risk appetite of most teams took a dive due to Cologne 2026's financial shortcomings towards participating organizations. With the new dynamic pricing, sticker prices soared absurdly high in the in-game store, repelling casual Counter-Strike enjoyers from grabbing a sticker or two. The capsule system drew players in for its price to reward component.
And now, for the first Major that you make it to, they change everything, and you're completely screwed financially, from the stickers at least. It's disheartening, you know?
Moritz "Askadar" Straube, Co-Founder, SINNERS
For instance, if a fan were to chase NiKo's Holo or Gold autograph sticker, all they had to do was buy an autograph capsule from that particular tier (Legends, Challengers or Contenders), open it and take a chance. By purchasing a Legends Capsule, all other teams in that category would also earn a cut, making the revenue distribution more even. The high cost of entry in the new system has naturally pushed back most capsule-enjoyers, resulting in a considerable revenue drop.
While HLTV attempted to get teams' opinions on the new system, most refused to comment due to confidentiality agreements. However, a few have dropped their opinions anonymously. A team that exited in Stage 1 mentioned that they had made approximately $60,000 USD in sticker revenue, which pales in comparison to the Budapest Major. The Co-Founder of SINNERS, shared how the team's euphoric Major qualification and the excitement behinf it quickly faded after learning about the new system. He also mentions the possibility of teams treating the Major like "just another tournament" with the financial upside taking a dive.
Aurora CEO and messioso also criticised Valve's new sticker system, calling the whole thing a "complete shitshow". "The stickers are what keep the dream alive", another organization told HLTV. While the IEM Cologne 2026 Major broke multiple viewership records, the revenue will likely tell a contrasting tale, as predicted by industry experts. Valve's sticker sale is what usually drives the revenue further up but there are no signs of a sale even after a month from the Major's conclusion. A Stage 1 team also told HLTV that it was earning around $100 USD per day from stickers.




























