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Small CS2 update adds new molotov mechanic

2 Community maps get updates

Yesterday Valve shipped a small Counter-Strike 2 update- the third in less than a week. The update added a new behavior to molotovs and incendiary grenades. Previously, when an incendiary/molotov would bounce off an enemy's head the grenade would just burst into flames mid-air. Now when such an incident occurs, the molotov/incendiary's fuse timer gets increased to allow the grenade to complete its full projectile.

Alongside minor adjustments to sounds, Valve updated Warden and Sanctum to match their latest community workshop releases. Here are Valve's release notes:

GAMEPLAY

  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

SOUND

  • Fixed a performance issue when running CS2 without a sound device.

  • Various knife sound adjustments.

MISC

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.

  • Various stability improvements.

MAPS

  • Nuke

    • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.

  • Warden

    • Updated to the latest version from the Community Workshop

  • Sanctum

    • Updated to the latest version from the Community Workshop

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