Graveyard, Balcony receive big changes

Valve makes significant changes to Inferno

Community maps updates to their latest versions

Counter-Strike has just received its first update of March and immediately catching the community's eyes were the recent changes made to areas around the A-site of Inferno. The graveyard position has been closed off giving CTs a massive relief during retakes. The graveyard position allowed players to setup ludicrous crossfires with players on either sides of A-site, mini-pit or event the A-apartments/balcony. Speaking about balcony, Valve has reverted the platform to the old railings-style approach like CS:GO.

The Genesis Terminal gets a new mechanic where players can manually enter a value, allowing the "arms dealer" to show offers only up to that limit. Selling items on the community market also receives a slight modification now allowing players to keep the item in equipped until the sale is recorded. Previously, the item would disappear from the inventory once listed. While the item is listed for sale on the community market it cannot be modified and consumed (cases, capsules, stickers, etc.)

Community maps Warden and Sanctum have been updated to their latest versions. Several changes has been made to the scripting system as well. Here are Valve's release notes:

MISC

  • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.

  • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.

  • Fixed a slight tilt in the chicken running animation.

MAPS

  • Inferno

    • Balcony at Bombsite A has been extended.

    • Graveyard at Bombsite A has been closed to the public.

    • Clipping adjusted at small window next to Second Mid Balcony.

  • Warden

    • Updated to the latest version from the Community Workshop (Update Notes)
      Sanctum

    • Updated to the latest version from the Community Workshop (Update Notes)

MAP SCRIPTING

  • Added hitEntity to OnBulletImpact event data

  • Added Entity.GetAbsAngularVelocity()

  • Added Entity.GetLocalAngularVelocity()

  • Added angularVelocity to Entity.Teleport()

  • Added CSWeaponBase.GetClipAmmo()

  • Added CSWeaponBase.SetClipAmmo()

  • Added CSWeaponBase.GetReserveAmmo()

  • Added CSWeaponBase.SetReserveAmmo()

  • Added CSWeaponData.GetMaxClipAmmo()

  • Added CSWeaponData.GetMaxReserveAmmo()

  • Fixed missing CSPlayerPawn.IsDucking()

  • Fixed missing CSPlayerPawn.IsDucked()

  • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.

  • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

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