Image Courtesy: Steam

New music kits added to CS2

Cache receives various fixes

In the latest update, Valve continues to work on and refine de_cache. Various geometry fixes to cover multiples gaps have been deployed alongside clipping in certain areas to improve grenade projectiles. The map now has more accurate footstep sounds for vents and other surfaces. The spool of wire in mid gets a color change to improve visibility.

New music kits have been added to the game and these NIGHTMODE II kits can be purchased from the in-game store or the main menu. This update also fixes certain issues with ragdoll physics and bugs related to player model rendering. Map guides not loading in the night variant of Ancient has been fixed. Deathmatch and Arms Race game modes now have harsher XP limits which the community speculates to be an attempt at making bot farms less viable.

Here are Valve's release notes:

MAPS

  • Cache

    • Fixed various holes in map.

    • Simplified grenade clipping in various areas.

    • Fixed sounds and surfacetypes for various materials.

    • Orange wire spool at Sandbags has been exchanged for white wire.

MUSIC KITS

  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

WORKSHOP

  • Fixed progressive refinement rendering Source Film Maker.

MISC

  • User Viewmodel FOV now correctly networks to remote clients.

  • Adjusted player model occlusion bounds.

  • Fixed ragdolls missing death velocity when shot in specific body locations.

  • Minor adjustments to ground smoothing transitions when leaving the ground and when landing.

  • Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).

  • Fixed a case where map guides for Ancient wouldn't load in the nighttime version

  • Adjusted score values for various weapons in Deathmatch.

  • Adjusted XP limits in Deathmatch and Arms Race.

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