Image Courtesy: Steam

Valve releases a fix for the audio bug

Cache receives various tweaks

In a follow-up update, Valve has deployed a "speculative" fix for the audio bug where the game would suddenly cut off all sounds and the only way to fix it temporarily was to restart the game or reset the audio device. The update also fixed several bugs realted to animgraph 2 such as clipping through ceilings and walls.

The bomb explosion radius has been increased in Cache alongside adjustments to lighting near the vents and artifact/object placements to improve visibility. Dust2 also receives a small change related to visibility near xbox in mid.

Here are Valve's release notes:

MAPS

  • Cache

    • Bomb explosion radius increased.

    • Lighting Adjustments around Vent.

    • Disabled player collision on sign and removed lamp by squeaky.

    • Reworked e-box on A-site for better visibility.

    • Lowered Checkers entrance frame height at B Main.

    • Removed AC unit above Sandbags and moved pipes.

    • Fixed lack of footstep sounds on top of crates at A-site.

    • Fixed hole in world on door in Sun Room.

    • Fixed wall bangs on A Main wall.

    • Fixed some z-fighting around Garage.

    • Adjusted grenade clipping throughout map.

    • Adjusted player clipping throughout map.

  • Dust II

    • Blocked visibility through corner of Mid Box (Xbox).

SOUND

  • Speculative fix for a case where all audio drops out.

MISC

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.

  • Adjusted particle effect sprite opacity for fully occluded flashbangs.

  • Improved smoke lighting consistency.

  • Minor adjustments to dropped pistol magazine velocity.

  • Ambient Occlusion adjustment settings in Environment Blend shader restored.

  • Fixed a case where money was subtracted from the wrong player during bot takeover.

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